Contents

Volume 1 - The System 
    Chapter 1.0.0.1 - Preliminaries 
        Section 1.0.0.1.1 - Dummy variables declared 
        Section 1.0.0.1.2 - Other global variables 
        Section 1.0.0.1.3 - Time 
        Section 1.0.0.1.4 - The Status Line 
        Section 1.0.0.1.5 - Printing Styles 
    Book 1.1 - The Combat System 
        Chapter 1.1.0.1 - Combat Stats of the Characters 
            Section 1.1.0.1.1 - Blood 
            Section 1.1.0.1.2 - Zeal 
            Section 1.1.0.1.3 - Concentration 
            Section 1.1.0.1.4 - Melee, Mind, Defense 
            Section 1.1.0.1.5 - Separation 
            Section 1.1.0.1.6 - Global Combat Variables 
            Section 1.1.0.1.7 - Excitement 
        Part 1.1.1 - Modeling the Fight 
            Section 1.1.1.0.1 - Starting combat 
            Chapter 1.1.1.1 - Calculating an attack 
                Section 1.1.1.1.1 - Define monster 
                        monster
                Section 1.1.1.1.2 - Striking a blow 
                Section 1.1.1.1.3 - Calculating the to-hit modifier 
                Section 1.1.1.1.4 - Calculating the damage 
                Section 1.1.1.1.5 - Calculating the final damage 
                Section 1.1.1.1.6 - Receiving blood after a kill 
                Section 1.1.1.1.7 - Deal x damage to y 
                Section 1.1.1.1.8 - Aftereffects 
                Section 1.1.1.1.9 - Lose concentration 
            Chapter 1.1.1.2 - Standard Combat Actions 
                Section 1.1.1.2.1 - Attacking 
                Section 1.1.1.2.2 - Parrying and Dodging 
                Section 1.1.1.2.3 - Retreating 
                Section 1.1.1.2.4 - Concentrating 
                Section 1.1.1.2.5 - Saving 
                Section 1.1.1.2.6 - Undo 
            Chapter 1.1.1.3 - Artifical Intelligence 
                Section 1.1.1.3.1 - Making sure the monsters attack 
            Chapter 1.1.1.4 - Taking away active bonuses 
                Section 1.1.1.4.0 - Triggering the rules 
                Section 1.1.1.4.1 - Taking away all the until end of combat bonuses 
                Section 1.1.1.4.2 - Taking away all the until moving bonuses 
    Book 1.2 - Skills 
        Section - Skills as Value 
        Part 1.2.1 - The Skills Defined 
            Chapter 1.2.1.1 - Groth Skills 
                Section 1.2.1.1.1 - Smashing Blow 
                Section 1.2.1.1.2 - Boost Climb 
                Section 1.2.1.1.3 - Anger 
                Section 1.2.1.1.4 - Deadlier combat 
            Chapter 1.2.1.2 - Elda Skills 
                Section 1.2.1.2.1 - Bronze Armour 
                Section 1.2.1.2.2 - Curse 
                Section 1.2.1.2.3 - Shield 
                Section 1.2.1.2.4 - Gaseous Form 
                Section 1.2.1.2.6 - Iron Armour 
                Section 1.2.1.2.12 - Steel Armour 
            Chapter 1.2.1.3 - Duncan Skills 
                Section 1.2.1.3.1 - Burning Hands 
                Section 1.2.1.3.2 - Summon Imps 
                Section 1.2.1.3.3 - Scout 
                Section 1.2.1.3.4 - Fire Bomb 
                        bomb
            Chapter 1.2.1.4 - Shliss Skills 
                Section 1.2.1.4.1 - Needle 
                Section 1.2.1.4.2 - Determination 
                Section 1.2.1.4.3 - Sacrifice 
                Section 1.2.1.4.4 - Await 
                Section 1.2.1.4.99 - Crackling Weapon 
            Chapter 1.2.1.5 - The four skill checks 
                Section 1.2.1.5.1 - Climbing 
        Part 1.2.2 - Skill Table 
        Part 1.2.3 - The Commands and Learning 
            Section 1.2.3.0.1 - Learning Skills 
                    Idol
                    Groth Idol
                    Elda Idol
                    Duncan Idol
                    Shliss Idol
            Section 1.2.3.0.2 - The Skills command 
            Section 1.2.3.0.3 - The List Skills command 
            Section 1.2.3.0.4 - The learnable Skills command 
            Section 1.2.3.0.5 - The Usable Skills command 
    Book 1.3 - Zeal 
        Part 1.3.2 - Zeal 
    Book 1.5 - Menu 
        Chapter 1.5.0.1 - The Menu Structure 
        Chapter 1.5.0.2 - Actions Help 
        Chapter 1.5.0.3 - Skills Help 
    Book 1.6 - New Actions 
        Chapter 1.6.0.1 - Swimming 
        Chapter 1.6.0.2 - New grammar for entering 
        Chapter 1.6.0.3 - Xyzzy 
        Chapter 1.6.0.4 - Throwing 
        Chapter 1.6.0.5 - Talking to 
    Book 1.7 - Miscellaneous 
        Chapter 1.7.0.1 - Determinable Kind 
                determinable
                undetermined thing
        Chapter 1.7.0.2 - Detailer Kind 
                detailer
        Chapter 1.7.0.3 - Dungeons 
                dungeon
                treasure chest
        Chapter 1.7.0.4 - Visbility 
Volume 2 - Monsters, Player, Combat Items 
    Chapter 2.0.0.1 - The Player Character 
        Section 2.0.0.1.1 - Statistics 
        Section 2.0.0.1.2 - Leveling up 
        Section 2.0.0.1.3 - Appearance and initial possessions 
                Golden hair
                sword
        Section 2.0.0.1.4 - Responses to standard actions 
        Section 2.0.0.1.5 - The Stats action 
        Section 2.0.0.1.6 - Action redirections 
    Chapter 2.0.0.2 - Monster Preliminaries 
        Section 2.0.0.2.1 - Hostility 
        Section 2.0.0.2.2 - The senses 
        Section 2.0.0.2.3 - General responses 
        Section 2.0.0.2.4 - Level and significance 
        Section 2.0.0.2.5 - Flavour text 
        Section 2.0.0.2.6 - Grouping 
    Book 2.1 - Monster Skills 
        Chapter 2.1.0.1 - Regeneration 
        Chapter 2.1.0.2 - Poisonous 
        Chapter 2.1.0.3 - Special damage 
        Chapter 2.1.0.4 - Holding on 
        Chapter 2.1.0.5 - Damage reduction 
        Chapter 2.1.0.6 - Erratic attacker 
        Chapter 2.1.0.7 - Fireproof 
        Chapter 2.1.0.8 - Summoned 
        Chapter 2.1.0.9 - Vampiric 
        Chapter 2.1.0.10 - Boss 
        Chapter 2.1.0.11 - Non-exciting 
    Book 2.2 - Monster Definitions 
        Part 2.2.1 - Animals 
            Chapter 2.2.1.1 - Wild Boar 
                    wild boar
            Chapter 2.2.1.2 - Dog 
                    dog
                Section 2.2.1.2.1 - Doberman 
                        doberman
                Section 2.2.1.2.2 - Pit-bull 
                        pit-bull
                Section 2.2.1.2.3 - Terrier 
                        terrier
                Section 2.2.1.2.4 - Bouvier 
                        bouvier
                Section 2.2.1.2.5 - German shepherd 
                        German shepherd
                Section 2.2.1.2.6 - Rhodesian Ridgeback 
                        Rhodesian Ridgeback
            Chapter 2.2.1.3 - Snake 
                    snake
            Chapter 2.2.1.4 - Mud Crab 
                    mud crab
            Chapter 2.2.1.5 - Bat 
                    bat
            Chapter 2.2.1.6 - Scorpion 
                    scorpion
        Part 2.2.2 - Animal-like monstrous creatures 
            Chapter 2.2.2.1 - Water Serpent 
                    water serpent
            Chapter 2.2.2.2 - Giant Mud Crab 
                    giant mud crab
            Chapter 2.2.2.3 - Vampire bat 
                    vampire bat
            Chapter 2.2.2.4 - Monstrous scorpion 
                    monstrous scorpion
        Part 2.2.3 - Humans 
            Chapter 2.2.3.1 - Guards 
                Section 2.2.3.1.1 - Normal guards 
                        guarder
        Part 2.2.4 - Human-like monstrous creatures 
            Chapter 2.2.4.1 - Trolls 
                Section 2.2.4.1.1 - Troll 
                        troll
                Section 2.2.4.1.2 - Young Troll 
                        young troll
            Chapter 2.2.4.2 - Straw people 
                    straw being
        Part 2.2.5 - Plant monsters 
        Part 2.2.6 - Pure monsters 
            Chapter 2.2.6.1 - Tarrasque 
                    tarrasque
                    xyzzied tarrasque
            Chapter 2.2.6.2 - Imps 
                    imp
                    green imp
                    red imp
                    blue imp
    Book 2.3 - Combat Items 
        Chapter 2.3.0.1 - Stick of Guarding 
                stick of guarding
        Chapter 2.3.0.2 - Healing Herbs 
                healing herbs
        Chapter 2.3.0.3 - Fire Grenade 
                fire grenade
        Chapter 2.3.0.4 - Stick of Illumination 
                stick of illumination
Volume 3 - The World 
    Part - Tutorial and Demonstration 
        Chapter - Tutorial Lesson 1 
                Lesson One - Introduction
        Chapter - Tutorial Lesson 2 
                Lesson Two - The Interface
                Blood Poster
                Zeal Poster
                Excitement Poster
                Circle Poster
        Chapter - Tutorial Lesson 3 
                Lesson Three - Attacking
                straw man
        Chapter - Tutorial Lesson 4 
                Lesson Four - Concentrating
                straw woman
        Chapter - Tutorial Lesson 5 
                Lesson Five - Defending
                straw golem
        Chapter - Tutorial Lesson 6 
                Lesson Six - Retreating
                straw dragon
        Chapter - Tutorial Lesson 7 
                Lesson Seven - Deadly Combat
                Deadly Combat Poster
                straw chicken
    Book 3.0 - Scenes 
        Chapter 3.0.0.1 - The Introduction 
        Part 3.0.1 - Break-out 
            Chapter 3.0.1.1 - The cell 
                Section 3.0.1.1.1 - Stuff in the Cell 
                        Prison Cell
                        prisoner
                        prison walls
                        thick iron door
                        filthy straw
                        soft bed
                        Orlando Furioso
                        brown jug
                        stale water
                        good white wine
                Section 3.0.1.1.2 - Banging Action 
                        head
                        fists
                Section 3.0.1.1.3 - The Next Stage 
            Chapter 3.0.1.2 - The Corridor Outside your Cell 
                    Corridor Outside your Cell
                    old prison guard
                    guard's sword
                    fat prison guard
            Chapter 3.0.1.3 - The Trapped Staircase 
                Section 3.0.1.3.1 - The Stuff 
                        Trapped Staircase
                        strange contraption
                Section 3.0.1.3.2 - The Spinning 
                Section 3.0.1.3.3 - Disarming the trap 
                Section 3.0.1.3.4 - The trap 
                        huge blade
            Chapter 3.0.1.4 - The Guard Room 
                    Guard Room
                    guard dog
                    guards' table
            Chapter 3.0.1.5 - The Captain's Office 
                    Captain's Office
                    Alex
                    Captain's key
                    Captain's chair
                    Captain's desk
            Chapter 3.0.1.6 - The Castle's Courtyard 
                    Castle's Courtyard
                    guardhouse's door
                    archers
    Book 3.1 - Level 1 - The Autumnal Forest 
        Part 3.1.1 - Normal locations 
            Chapter 3.1.1.1 - Regions 
                Section 3.1.1.1.1 - The Forest 
                        Forest
                        Beneath the Pine Tree
                        Muddy Path
                        Ruined Chapel
                        On Top of the Ruined Chapel
                        By the Waterfall
                        leaves
                        forest trees
                        ravenous vampire bat
                Section 3.1.1.1.2 - The Swamp 
                        Swamp
                        rotting plants
                        small insects
                        stagnant water
                        swamp vegetation
                        fort
                Section 3.1.1.1.3 - The Troll Fort 
                        Troll Fort
                        Troll Courtyard
                        Large Troll Hall
            Chapter 3.1.1.2 - Beneath the Pine Tree 
                    pine tree
                    shadowy movement
            Chapter 3.1.1.3 - The Muddy Path 
                    pool of water
                    mud
                    tracks
                    ruined building between the trees
                    mad boar
            Chapter 3.1.1.4 - The Ruined Chapel 
                    ruined temple
                    temple_roof
                    moss-covered chest
                    moss
                    mosaic
                    far-off path
                    walls_temple
                    stones_temple
                    shafts of sunlight
                    drops of water
            Chapter 3.1.1.5 - On Top of the Ruined Chapel 
                    streaming sunlight
            Chapter 3.1.1.6 - By the Waterfall 
                    waterfal_wall
                    spray
                    waterfal_water
                    blue serpent
                    waterfall
            Chapter 3.1.1.7 - Cave Behind the Waterfall 
                    Cave Behind the Waterfall
                    faded painting
                    behind_the_waterfall
            Chapter 3.1.1.8 - Edge of the Swamp 
                    Edge of the Swamp
                    small troll
                    smaller path
                    larger path
            Chapter 3.1.1.9 - Path through the Swamp 
                    Path through the Swamp
                    small green snake
            Chapter 3.1.1.10 - By the Rotting Tree 
                    By the Rotting Tree
                    lonely oak tree
                    wasps' nest
                    ending path
                    pool of black water
                    undergrowth by the rotting tree
            Chapter 3.1.1.11 - In Front of the Fort 
                    In Front of the Fort
                    wooden palisade
                    wooden doors
            Chapter 3.1.1.12 - The Courtyard 
                    palisade
                    excrement
                    wrecked furniture
                    primitive tools
                    heap of refuse
                    flask of acid
            Chapter 3.1.1.13 - The Large Troll Hall 
                    entrance to the fort
        Part 3.1.2 - Dungeon 1--The Bat Cave 
                Bat Cave
                Entrance to the Bat Cave
                Forking Passage
                Hall of Guano
                Dark Junction
                Darkest Cave
                Low Passage
                Leaking Tunnel
                Troll Cellar
                Muddy Tunnel
                Northern Cave Entrance
                bat cave cache
            Chapter 99.1 - The Test Areas 
                    First Test Area
                    Second Test Area
                    Third Test Area
                    Fourth Test Area
                    Agrimante
            Chapter 100 - Cheat Codes 

The following collections of rules are included:
Standard Rules version 1/061217
Basic Help Menu by Emily Short 
Plurality version 5 by Emily Short 
Simple Chat version 2 by Mark Tilford 
Scheduled Activities version 6 by John Clemens 
Conditional Undo version 2/080308 by Jesse Mcgrew 
Custom Library Messages version 24/080113 by David Fisher 
Pronouns version 2 by Ron Newcomb 
Menus by Emily Short [E1]
Basic Screen Effects version 3 by Emily Short [E2]


List of named values

People, men and women
player ... the name of an object

Situation
location  ... the name of an object
score  ... a number
maximum score ... a number
turn count ... a number
time of day  ... a time

Current action
noun  ... the name of an object
second noun ... the name of an object
person asked  ... the name of an object
reason the action failed  ... the name of a rule
item described ... the name of an object

Used when ruling on accessibility
person reaching  ... the name of an object
container in question ... the name of an object
particular possession  ... the name of an object

Used when understanding typed commands
player's command  ... a snippet
matched text ... a snippet
number understood  ... a number
time understood ... a time
topic understood ... a snippet

Presentation on screen
command prompt  ... some text
left hand status line  ... some text
right hand status line ... some text

Spacing and Pausing
Status bar table [E3] ... the name of a table
Right alignment depth [E3] ... a number

Menu depth [E2] ... a number
endnode flag [E2] ... a number
current menu title [E2] ... some text
Current menu [E2] ... the name of a table
Current menu selection [E2] ... a number

Verbs
prior named noun [E4] ... the name of an object

Current exiting [E5] ... conversation exiting
rowcount [E5] ... a number
first chat node [E5] ... chat node
second chat node [E5] ... chat node

prevent undo flag [E6] ... a number

Library Message values
main object [E7] ... the name of an object
numeric amount [E7] ... a number
library-message-id [E7] ... library message id
before library messages rule [E7] ... the name of a rule
after library messages rule [E7] ... the name of a rule
library message tense [E7] ... tense
library message number [E7] ... grammatical number
library message person [E7] ... grammatical person
library message gender [E7] ... gender

Altering messages
libmsg_3ps_changed [E7] ... a number

Miscellaneous decision rules
libmsg-was-empty [E7] ... a number

Dummy variables declared
first dummy  ... a number
second dummy  ... a number
third dummy  ... a number
fourth dummy  ... a number
room dummy  ... the name of an object
monster dummy  ... the name of an object
thing dummy  ... the name of an object
first dummy boolean  ... something which is either true or false

Other global variables
combat boolean  ... a number

Printing Styles
printing state  ... printing style

Global Combat Variables
deadly combat bonus  ... a number
deadly combat boolean  ... something which is either true or false

Starting combat
noattack boolean  ... something which is either true or false

Calculating an attack
attack state  ... attack type

Striking a blow
to-hit roll  ... a number
to-hit modifier  ... a number
damage  ... a number
damage modifier  ... a number
final damage  ... a number
global defender  ... the name of an object
global attacker  ... the name of an object
global flavour text boolean  ... something which is either true or false

Calculating the damage
modified boolean  ... a number

Retreating
retreat location  ... the name of an object
retreat roll  ... a number
retreat monster  ... the name of an object
retreat troolean  ... a number

Making sure the monsters attack
monster attack boolean  ... something which is either true or false

Boost Climb
climb boost  ... a number

Deadlier combat
Deadlier combat boolean  ... something which is either true or false

Bronze Armour
Elda armour metal  ... metal

Scout
scouting boolean  ... something which is either true or false

Fire Bomb
fire bomb time  ... a number

Await
await bonus  ... a number
potential await bonus  ... a number
damage await bonus  ... a number

Climbing
climb boolean  ... a number

Determinable Kind
global determinable  ... the name of an object

Visbility
Total visibility  ... a number

Level and significance
initial combat significance  ... a number
combat significance  ... a number

Stick of Guarding
global guarding stick number  ... a number

Tutorial and Demonstration
tutorial deadly combat boolean  ... something which is either true or false

Tutorial Lesson 4
tutorial lesson four number  ... a number

Stuff in the Cell
Orlando destroyed boolean  ... something which is either true or false

The Next Stage
prison_next_boolean  ... something which is either true or false
iron_door_smashed_boolean  ... something which is either true or false

The Stuff
dungeon dial  ... a number
dungeon trap disarmed number  ... a number

The trap
dungeon blade boolean  ... something which is either true or false

The Captain's Office
Alex number  ... a number
Alex forgiveness number  ... a number

The Castle's Courtyard
Courtyard position  ... a number

Verbosity understood ... verbosity
Conversation exiting understood ... conversation exiting
Chat node understood ... chat node
Activatedness understood ... activatedness
Library message id understood ... library message id
Tense understood ... tense
Grammatical number understood ... grammatical number
Grammatical person understood ... grammatical person
Gender understood ... gender
Letter case understood ... letter case
Printing style understood ... printing style
Excitement understood ... excitement
Attack type understood ... attack type
Speed understood ... speed
Skill understood ... skill
Metal understood ... metal
person condition understood ... person condition
monster condition understood ... monster condition

List of Tables

Table of Ordinary Status [E3]
Table of Sample Options [E2]
Table of Menu Commands [E2]
Table of Shallow Menu Status [E2]
Table of Deep Menu Status [E2]
Table of Sample Hints [E2]
Table of Basic Help Options [E1]
Table of Instruction Options [E1]
Table of Stuckness Advice [E1]
Table of IF Elements [E1]
Table of Setting Options [E1]
Table of Current Choices [E5]
Table of Scheduled Events [E8]
Table of custom library messages [E7]
Table of library messages [E7]
Table of 'you' forms [E7]
Table of 'you' dobj forms [E7]
Table of 'your' forms [E7]
Table of 'yourself' forms [E7]
Table of 'he' forms [E7]
Table of 'his' forms [E7]
Table of 'him' forms [E7]
Table of 'himself' forms [E7]
Table of 'you're' endings [E7]
Table of 'you've' endings [E7]
Table of 'are' forms [E7]
Table of 'were' forms [E7]
Table of 'do' forms [E7]
Table of 'did' forms [E7]
Table of 'have' forms [E7]
Table of 'had' forms [E7]
Table of 'can' forms [E7]
Table of 'could' forms [E7]
Table 3.6 - Player Skills 
Table 43.1 - Actions Help 
Table 1.5.0.3.0 - Skills 
Table 1.5.0.3.1 - Groth's Skills 
Table 1.5.0.3.2 - Elda's Skills 
Table 1.5.0.3.3 - Duncan's Skills 
Table 1.5.0.3.4 - Shliss Skills 
Table of Silence 
Table 2.0.0.2.5.1 - Generic Player Flavour Texts 
Table 2.0.0.2.5.1 - Generic Monster Flavour Texts 
Table of Wild Boar Player Flavour Texts 
Table of Wild Boar Monster Flavour Texts 
Table of Dog Player Flavour Texts 
Table of Dog Monster Flavour Texts 
Table of Bat Player Flavour Texts 
Table of Bat Monster Flavour Texts 
Table of Straw Player Flavour Texts 
Table of Straw Monster Flavour Texts 
Table 3.0.1.2.1 - Unarmed Dungeon Player Flavour Texts 
Table of Alex Responses 
Table of Archer Monster Flavour Texts 


Library Card (About library cards: )

Story title   Idols of War
Story author   Victor Gijsbers
Story headline   An Interactive Dungeon Crawl
Story genre   Fiction
Release number   1
Story creation year   (This year)
IFID number   727CE52E-66E5-11DC-BA08-0013D44E7D6C
Story description   None


Story file format:  Glulx


[E1]. Defined in Basic Help Menu by Emily Short
[E2]. Defined in Menus by Emily Short
[E3]. Defined in Basic Screen Effects by Emily Short
[E4]. Defined in Plurality by Emily Short
[E5]. Defined in Simple Chat by Mark Tilford
[E6]. Defined in Conditional Undo by Jesse Mcgrew
[E7]. Defined in Custom Library Messages by David Fisher
[E8]. Defined in Scheduled Activities by John Clemens