Volume 1 - The System
Chapter 1.0.0.1 - Preliminaries
Section 1.0.0.1.1 - Dummy variables declared
Section 1.0.0.1.2 - Other global variables
Section 1.0.0.1.3 - Time
Section 1.0.0.1.4 - The Status Line
Section 1.0.0.1.5 - Printing Styles
Book 1.1 - The Combat System
Chapter 1.1.0.1 - Combat Stats of the Characters
Section 1.1.0.1.1 - Blood
Section 1.1.0.1.2 - Zeal
Section 1.1.0.1.3 - Concentration
Section 1.1.0.1.4 - Melee, Mind, Defense
Section 1.1.0.1.5 - Separation
Section 1.1.0.1.6 - Global Combat Variables
Section 1.1.0.1.7 - Excitement
Part 1.1.1 - Modeling the Fight
Section 1.1.1.0.1 - Starting combat
Chapter 1.1.1.1 - Calculating an attack
Section 1.1.1.1.1 - Define monster
monster
Section 1.1.1.1.2 - Striking a blow
Section 1.1.1.1.3 - Calculating the to-hit modifier
Section 1.1.1.1.4 - Calculating the damage
Section 1.1.1.1.5 - Calculating the final damage
Section 1.1.1.1.6 - Receiving blood after a kill
Section 1.1.1.1.7 - Deal x damage to y
Section 1.1.1.1.8 - Aftereffects
Section 1.1.1.1.9 - Lose concentration
Chapter 1.1.1.2 - Standard Combat Actions
Section 1.1.1.2.1 - Attacking
Section 1.1.1.2.2 - Parrying and Dodging
Section 1.1.1.2.3 - Retreating
Section 1.1.1.2.4 - Concentrating
Section 1.1.1.2.5 - Saving
Section 1.1.1.2.6 - Undo
Chapter 1.1.1.3 - Artifical Intelligence
Section 1.1.1.3.1 - Making sure the monsters attack
Chapter 1.1.1.4 - Taking away active bonuses
Section 1.1.1.4.0 - Triggering the rules
Section 1.1.1.4.1 - Taking away all the until end of combat bonuses
Section 1.1.1.4.2 - Taking away all the until moving bonuses
Book 1.2 - Skills
Section - Skills as Value
Part 1.2.1 - The Skills Defined
Chapter 1.2.1.1 - Groth Skills
Section 1.2.1.1.1 - Smashing Blow
Section 1.2.1.1.2 - Boost Climb
Section 1.2.1.1.3 - Anger
Section 1.2.1.1.4 - Deadlier combat
Chapter 1.2.1.2 - Elda Skills
Section 1.2.1.2.1 - Bronze Armour
Section 1.2.1.2.2 - Curse
Section 1.2.1.2.3 - Shield
Section 1.2.1.2.4 - Gaseous Form
Section 1.2.1.2.6 - Iron Armour
Section 1.2.1.2.12 - Steel Armour
Chapter 1.2.1.3 - Duncan Skills
Section 1.2.1.3.1 - Burning Hands
Section 1.2.1.3.2 - Summon Imps
Section 1.2.1.3.3 - Scout
Section 1.2.1.3.4 - Fire Bomb
bomb
Chapter 1.2.1.4 - Shliss Skills
Section 1.2.1.4.1 - Needle
Section 1.2.1.4.2 - Determination
Section 1.2.1.4.3 - Sacrifice
Section 1.2.1.4.4 - Await
Section 1.2.1.4.99 - Crackling Weapon
Chapter 1.2.1.5 - The four skill checks
Section 1.2.1.5.1 - Climbing
Part 1.2.2 - Skill Table
Part 1.2.3 - The Commands and Learning
Section 1.2.3.0.1 - Learning Skills
Idol
Groth Idol
Elda Idol
Duncan Idol
Shliss Idol
Section 1.2.3.0.2 - The Skills command
Section 1.2.3.0.3 - The List Skills command
Section 1.2.3.0.4 - The learnable Skills command
Section 1.2.3.0.5 - The Usable Skills command
Book 1.3 - Zeal
Part 1.3.2 - Zeal
Book 1.5 - Menu
Chapter 1.5.0.1 - The Menu Structure
Chapter 1.5.0.2 - Actions Help
Chapter 1.5.0.3 - Skills Help
Book 1.6 - New Actions
Chapter 1.6.0.1 - Swimming
Chapter 1.6.0.2 - New grammar for entering
Chapter 1.6.0.3 - Xyzzy
Chapter 1.6.0.4 - Throwing
Chapter 1.6.0.5 - Talking to
Book 1.7 - Miscellaneous
Chapter 1.7.0.1 - Determinable Kind
determinable
undetermined thing
Chapter 1.7.0.2 - Detailer Kind
detailer
Chapter 1.7.0.3 - Dungeons
dungeon
treasure chest
Chapter 1.7.0.4 - Visbility
Volume 2 - Monsters, Player, Combat Items
Chapter 2.0.0.1 - The Player Character
Section 2.0.0.1.1 - Statistics
Section 2.0.0.1.2 - Leveling up
Section 2.0.0.1.3 - Appearance and initial possessions
Golden hair
sword
Section 2.0.0.1.4 - Responses to standard actions
Section 2.0.0.1.5 - The Stats action
Section 2.0.0.1.6 - Action redirections
Chapter 2.0.0.2 - Monster Preliminaries
Section 2.0.0.2.1 - Hostility
Section 2.0.0.2.2 - The senses
Section 2.0.0.2.3 - General responses
Section 2.0.0.2.4 - Level and significance
Section 2.0.0.2.5 - Flavour text
Section 2.0.0.2.6 - Grouping
Book 2.1 - Monster Skills
Chapter 2.1.0.1 - Regeneration
Chapter 2.1.0.2 - Poisonous
Chapter 2.1.0.3 - Special damage
Chapter 2.1.0.4 - Holding on
Chapter 2.1.0.5 - Damage reduction
Chapter 2.1.0.6 - Erratic attacker
Chapter 2.1.0.7 - Fireproof
Chapter 2.1.0.8 - Summoned
Chapter 2.1.0.9 - Vampiric
Chapter 2.1.0.10 - Boss
Chapter 2.1.0.11 - Non-exciting
Book 2.2 - Monster Definitions
Part 2.2.1 - Animals
Chapter 2.2.1.1 - Wild Boar
wild boar
Chapter 2.2.1.2 - Dog
dog
Section 2.2.1.2.1 - Doberman
doberman
Section 2.2.1.2.2 - Pit-bull
pit-bull
Section 2.2.1.2.3 - Terrier
terrier
Section 2.2.1.2.4 - Bouvier
bouvier
Section 2.2.1.2.5 - German shepherd
German shepherd
Section 2.2.1.2.6 - Rhodesian Ridgeback
Rhodesian Ridgeback
Chapter 2.2.1.3 - Snake
snake
Chapter 2.2.1.4 - Mud Crab
mud crab
Chapter 2.2.1.5 - Bat
bat
Chapter 2.2.1.6 - Scorpion
scorpion
Part 2.2.2 - Animal-like monstrous creatures
Chapter 2.2.2.1 - Water Serpent
water serpent
Chapter 2.2.2.2 - Giant Mud Crab
giant mud crab
Chapter 2.2.2.3 - Vampire bat
vampire bat
Chapter 2.2.2.4 - Monstrous scorpion
monstrous scorpion
Part 2.2.3 - Humans
Chapter 2.2.3.1 - Guards
Section 2.2.3.1.1 - Normal guards
guarder
Part 2.2.4 - Human-like monstrous creatures
Chapter 2.2.4.1 - Trolls
Section 2.2.4.1.1 - Troll
troll
Section 2.2.4.1.2 - Young Troll
young troll
Chapter 2.2.4.2 - Straw people
straw being
Part 2.2.5 - Plant monsters
Part 2.2.6 - Pure monsters
Chapter 2.2.6.1 - Tarrasque
tarrasque
xyzzied tarrasque
Chapter 2.2.6.2 - Imps
imp
green imp
red imp
blue imp
Book 2.3 - Combat Items
Chapter 2.3.0.1 - Stick of Guarding
stick of guarding
Chapter 2.3.0.2 - Healing Herbs
healing herbs
Chapter 2.3.0.3 - Fire Grenade
fire grenade
Chapter 2.3.0.4 - Stick of Illumination
stick of illumination
Volume 3 - The World
Part - Tutorial and Demonstration
Chapter - Tutorial Lesson 1
Lesson One - Introduction
Chapter - Tutorial Lesson 2
Lesson Two - The Interface
Blood Poster
Zeal Poster
Excitement Poster
Circle Poster
Chapter - Tutorial Lesson 3
Lesson Three - Attacking
straw man
Chapter - Tutorial Lesson 4
Lesson Four - Concentrating
straw woman
Chapter - Tutorial Lesson 5
Lesson Five - Defending
straw golem
Chapter - Tutorial Lesson 6
Lesson Six - Retreating
straw dragon
Chapter - Tutorial Lesson 7
Lesson Seven - Deadly Combat
Deadly Combat Poster
straw chicken
Book 3.0 - Scenes
Chapter 3.0.0.1 - The Introduction
Part 3.0.1 - Break-out
Chapter 3.0.1.1 - The cell
Section 3.0.1.1.1 - Stuff in the Cell
Prison Cell
prisoner
prison walls
thick iron door
filthy straw
soft bed
Orlando Furioso
brown jug
stale water
good white wine
Section 3.0.1.1.2 - Banging Action
head
fists
Section 3.0.1.1.3 - The Next Stage
Chapter 3.0.1.2 - The Corridor Outside your Cell
Corridor Outside your Cell
old prison guard
guard's sword
fat prison guard
Chapter 3.0.1.3 - The Trapped Staircase
Section 3.0.1.3.1 - The Stuff
Trapped Staircase
strange contraption
Section 3.0.1.3.2 - The Spinning
Section 3.0.1.3.3 - Disarming the trap
Section 3.0.1.3.4 - The trap
huge blade
Chapter 3.0.1.4 - The Guard Room
Guard Room
guard dog
guards' table
Chapter 3.0.1.5 - The Captain's Office
Captain's Office
Alex
Captain's key
Captain's chair
Captain's desk
Chapter 3.0.1.6 - The Castle's Courtyard
Castle's Courtyard
guardhouse's door
archers
Book 3.1 - Level 1 - The Autumnal Forest
Part 3.1.1 - Normal locations
Chapter 3.1.1.1 - Regions
Section 3.1.1.1.1 - The Forest
Forest
Beneath the Pine Tree
Muddy Path
Ruined Chapel
On Top of the Ruined Chapel
By the Waterfall
leaves
forest trees
ravenous vampire bat
Section 3.1.1.1.2 - The Swamp
Swamp
rotting plants
small insects
stagnant water
swamp vegetation
fort
Section 3.1.1.1.3 - The Troll Fort
Troll Fort
Troll Courtyard
Large Troll Hall
Chapter 3.1.1.2 - Beneath the Pine Tree
pine tree
shadowy movement
Chapter 3.1.1.3 - The Muddy Path
pool of water
mud
tracks
ruined building between the trees
mad boar
Chapter 3.1.1.4 - The Ruined Chapel
ruined temple
temple_roof
moss-covered chest
moss
mosaic
far-off path
walls_temple
stones_temple
shafts of sunlight
drops of water
Chapter 3.1.1.5 - On Top of the Ruined Chapel
streaming sunlight
Chapter 3.1.1.6 - By the Waterfall
waterfal_wall
spray
waterfal_water
blue serpent
waterfall
Chapter 3.1.1.7 - Cave Behind the Waterfall
Cave Behind the Waterfall
faded painting
behind_the_waterfall
Chapter 3.1.1.8 - Edge of the Swamp
Edge of the Swamp
small troll
smaller path
larger path
Chapter 3.1.1.9 - Path through the Swamp
Path through the Swamp
small green snake
Chapter 3.1.1.10 - By the Rotting Tree
By the Rotting Tree
lonely oak tree
wasps' nest
ending path
pool of black water
undergrowth by the rotting tree
Chapter 3.1.1.11 - In Front of the Fort
In Front of the Fort
wooden palisade
wooden doors
Chapter 3.1.1.12 - The Courtyard
palisade
excrement
wrecked furniture
primitive tools
heap of refuse
flask of acid
Chapter 3.1.1.13 - The Large Troll Hall
entrance to the fort
Part 3.1.2 - Dungeon 1--The Bat Cave
Bat Cave
Entrance to the Bat Cave
Forking Passage
Hall of Guano
Dark Junction
Darkest Cave
Low Passage
Leaking Tunnel
Troll Cellar
Muddy Tunnel
Northern Cave Entrance
bat cave cache
Chapter 99.1 - The Test Areas
First Test Area
Second Test Area
Third Test Area
Fourth Test Area
Agrimante
Chapter 100 - Cheat Codes
The following collections of rules are included:
Standard Rules version 1/061217
Basic Help Menu by Emily Short
Plurality version 5 by Emily Short
Simple Chat version 2 by Mark Tilford
Scheduled Activities version 6 by John Clemens
Conditional Undo version 2/080308 by Jesse Mcgrew
Custom Library Messages version 24/080113 by David Fisher
Pronouns version 2 by Ron Newcomb
Menus by Emily Short [E1]
Basic Screen Effects version 3 by Emily Short [E2]
List of named values
People, men and women
player ... the name of an object
Situation
location ... the name of an object
score ... a number
maximum score ... a number
turn count ... a number
time of day ... a time
Current action
noun ... the name of an object
second noun ... the name of an object
person asked ... the name of an object
reason the action failed ... the name of a rule
item described ... the name of an object
Used when ruling on accessibility
person reaching ... the name of an object
container in question ... the name of an object
particular possession ... the name of an object
Used when understanding typed commands
player's command ... a snippet
matched text ... a snippet
number understood ... a number
time understood ... a time
topic understood ... a snippet
Presentation on screen
command prompt ... some text
left hand status line ... some text
right hand status line ... some text
Spacing and Pausing
Status bar table [E3] ... the name of a table
Right alignment depth [E3] ... a number
Menu depth [E2] ... a number
endnode flag [E2] ... a number
current menu title [E2] ... some text
Current menu [E2] ... the name of a table
Current menu selection [E2] ... a number
Verbs
prior named noun [E4] ... the name of an object
Current exiting [E5] ... conversation exiting
rowcount [E5] ... a number
first chat node [E5] ... chat node
second chat node [E5] ... chat node
prevent undo flag [E6] ... a number
Library Message values
main object [E7] ... the name of an object
numeric amount [E7] ... a number
library-message-id [E7] ... library message id
before library messages rule [E7] ... the name of a rule
after library messages rule [E7] ... the name of a rule
library message tense [E7] ... tense
library message number [E7] ... grammatical number
library message person [E7] ... grammatical person
library message gender [E7] ... gender
Altering messages
libmsg_3ps_changed [E7] ... a number
Miscellaneous decision rules
libmsg-was-empty [E7] ... a number
Dummy variables declared
first dummy ... a number
second dummy ... a number
third dummy ... a number
fourth dummy ... a number
room dummy ... the name of an object
monster dummy ... the name of an object
thing dummy ... the name of an object
first dummy boolean ... something which is either true or false
Other global variables
combat boolean ... a number
Printing Styles
printing state ... printing style
Global Combat Variables
deadly combat bonus ... a number
deadly combat boolean ... something which is either true or false
Starting combat
noattack boolean ... something which is either true or false
Calculating an attack
attack state ... attack type
Striking a blow
to-hit roll ... a number
to-hit modifier ... a number
damage ... a number
damage modifier ... a number
final damage ... a number
global defender ... the name of an object
global attacker ... the name of an object
global flavour text boolean ... something which is either true or false
Calculating the damage
modified boolean ... a number
Retreating
retreat location ... the name of an object
retreat roll ... a number
retreat monster ... the name of an object
retreat troolean ... a number
Making sure the monsters attack
monster attack boolean ... something which is either true or false
Boost Climb
climb boost ... a number
Deadlier combat
Deadlier combat boolean ... something which is either true or false
Bronze Armour
Elda armour metal ... metal
Scout
scouting boolean ... something which is either true or false
Fire Bomb
fire bomb time ... a number
Await
await bonus ... a number
potential await bonus ... a number
damage await bonus ... a number
Climbing
climb boolean ... a number
Determinable Kind
global determinable ... the name of an object
Visbility
Total visibility ... a number
Level and significance
initial combat significance ... a number
combat significance ... a number
Stick of Guarding
global guarding stick number ... a number
Tutorial and Demonstration
tutorial deadly combat boolean ... something which is either true or false
Tutorial Lesson 4
tutorial lesson four number ... a number
Stuff in the Cell
Orlando destroyed boolean ... something which is either true or false
The Next Stage
prison_next_boolean ... something which is either true or false
iron_door_smashed_boolean ... something which is either true or false
The Stuff
dungeon dial ... a number
dungeon trap disarmed number ... a number
The trap
dungeon blade boolean ... something which is either true or false
The Captain's Office
Alex number ... a number
Alex forgiveness number ... a number
The Castle's Courtyard
Courtyard position ... a number
Verbosity understood ... verbosity
Conversation exiting understood ... conversation exiting
Chat node understood ... chat node
Activatedness understood ... activatedness
Library message id understood ... library message id
Tense understood ... tense
Grammatical number understood ... grammatical number
Grammatical person understood ... grammatical person
Gender understood ... gender
Letter case understood ... letter case
Printing style understood ... printing style
Excitement understood ... excitement
Attack type understood ... attack type
Speed understood ... speed
Skill understood ... skill
Metal understood ... metal
person condition understood ... person condition
monster condition understood ... monster condition
List of Tables
Table of Ordinary Status [E3]
Table of Sample Options [E2]
Table of Menu Commands [E2]
Table of Shallow Menu Status [E2]
Table of Deep Menu Status [E2]
Table of Sample Hints [E2]
Table of Basic Help Options [E1]
Table of Instruction Options [E1]
Table of Stuckness Advice [E1]
Table of IF Elements [E1]
Table of Setting Options [E1]
Table of Current Choices [E5]
Table of Scheduled Events [E8]
Table of custom library messages [E7]
Table of library messages [E7]
Table of 'you' forms [E7]
Table of 'you' dobj forms [E7]
Table of 'your' forms [E7]
Table of 'yourself' forms [E7]
Table of 'he' forms [E7]
Table of 'his' forms [E7]
Table of 'him' forms [E7]
Table of 'himself' forms [E7]
Table of 'you're' endings [E7]
Table of 'you've' endings [E7]
Table of 'are' forms [E7]
Table of 'were' forms [E7]
Table of 'do' forms [E7]
Table of 'did' forms [E7]
Table of 'have' forms [E7]
Table of 'had' forms [E7]
Table of 'can' forms [E7]
Table of 'could' forms [E7]
Table 3.6 - Player Skills
Table 43.1 - Actions Help
Table 1.5.0.3.0 - Skills
Table 1.5.0.3.1 - Groth's Skills
Table 1.5.0.3.2 - Elda's Skills
Table 1.5.0.3.3 - Duncan's Skills
Table 1.5.0.3.4 - Shliss Skills
Table of Silence
Table 2.0.0.2.5.1 - Generic Player Flavour Texts
Table 2.0.0.2.5.1 - Generic Monster Flavour Texts
Table of Wild Boar Player Flavour Texts
Table of Wild Boar Monster Flavour Texts
Table of Dog Player Flavour Texts
Table of Dog Monster Flavour Texts
Table of Bat Player Flavour Texts
Table of Bat Monster Flavour Texts
Table of Straw Player Flavour Texts
Table of Straw Monster Flavour Texts
Table 3.0.1.2.1 - Unarmed Dungeon Player Flavour Texts
Table of Alex Responses
Table of Archer Monster Flavour Texts
Library Card (About library cards: )
Story title | Idols of War |
Story author | Victor Gijsbers |
Story headline | An Interactive Dungeon Crawl |
Story genre | Fiction |
Release number | 1 |
Story creation year | (This year) |
IFID number | 727CE52E-66E5-11DC-BA08-0013D44E7D6C |
Story description | None |
Story file format: Glulx
[E1]. Defined in Basic Help Menu by Emily Short
[E2]. Defined in Menus by Emily Short
[E3]. Defined in Basic Screen Effects by Emily Short
[E4]. Defined in Plurality by Emily Short
[E5]. Defined in Simple Chat by Mark Tilford
[E6]. Defined in Conditional Undo by Jesse Mcgrew
[E7]. Defined in Custom Library Messages by David Fisher
[E8]. Defined in Scheduled Activities by John Clemens